![]() This includes, but is not limited to, exploitation of disconnections / lag / dropouts / software bugs, unusual pedalling styles, or use of equipment that is beyond what might reasonably be considered “sporting”. Note: This rule is not intended to prevent innovation, but simply to avoid the exploitation of “non-sporting” loopholes presented by the nature of esport. Use of techniques or equipment (other than a smart trainer or smart bike, or those relating to body heat management – fans, towels, etc.) that would not be permitted, or not be effective, in real life cycling events, shall be prohibited. Riders shall use equipment in a manner that is consistent with Zwift Cycling Esports events being cycling events. Because yes, these rules only apply to top-tier Zwift races… but the racing community as a whole will follow the lead of the top racers. If you want your products used in Zwift racing, you’ll need to ensure at least +/- 2% accuracy. With this rule change, Zwift is drawing a line in the sand with smart trainer manufacturers. This would probably rule out the use of any BKool trainers, since they exited the smart trainer business in late 2019. For purposes of this section, “product support” shall mean software or firmware updates, troubleshooting, and help instructions. Zwift reserves the right to prohibit the use of smart trainers or smart bikes for which the manufacturer does not currently provide product support. Additionally, there are some discontinued trainers which no longer qualify: Notably, the flagship models of two smaller manufacturers (Kinetic and JetBlack) are disallowed. A quick look at our Smart Trainer Index of current models shows the following disqualified direct-drive trainers: Which direct drive trainers are now ineligible for Zwift Cycling Esports events? A surprising number, actually. This is a logical next step as Zwift seeks to require more precision for top-level racers, and smart trainers continue to improve. Now they are requiring “a manufacturer claimed power reading accuracy of +/- 2% or better”. +/- 2% Trainer Accuracyįirst Zwift required direct-drive trainers (because wheel-on trainers are notoriously fickle when it comes to power accuracy). Here are a few comments and details pertaining to some of the latest changes. Updated pre-race test course instructions.Pre-race test data must be submitted at least 14 days before the applicable event.Revised performance verification process.Rules applicable in IRL events of a particular format shall be applicable to Zwift Cycling Esports version of that event format.Equipment and techniques not permitted or effective in IRL cycling sport are prohibited.Smart trainers/smart bikes must have manufacturer claim of power accuracy of at least +/- 2%.Clarified minimum age for event and event series participation.Zwift summarizes the changes in the latest version as follows: While these rules don’t apply to the vast majority of races on the platform, it’s interesting to track their evolution and see loopholes which are being closed and rules which may eventually trickle down to the Zwifting masses. The current ruleset is always available at / p/zwift-cycling-esports-rules On July 31st, Zwift released the latest version of its Cycling Esports Ruleset governing a small number of high-level racing events on the platform.
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